- Brief summary -
Create one SWF file in the "charsets" folder.
Create one SWF file in the "swf\AI" folder.
Place the enemy in the level editor.

- Summary -
Create one SWF in the "charset" folder containing all of this enemy's animations/poses.
	Each pose has a unique export linkage whose URL refers to this one SWF file.
Create one SWF file in the "swf\AI" folder containing the AI commands and imported poses.
	It is recommended that you copy the "_template.fla" when making a new AI file.
	To import the poses, open the library of the charset SWF, and paste the linkaged poses/animations into the AI SWF's library.
	




- Charset file -
Create one FLA file in the "charsets" folder.
Create movieclips, one for each animation / pose.
Give each one a linkage that is set to "export for runtime sharing"
	The linkage name should be unique. With no overlaps with anything else, anywhere else.
	The linkage URL (bottom option) should refer to this FLA file's rendered form (it's SWF file)
Render a single SWF file to the "charsets" folder.

- AI file -
Make a copy of "swf\AI\_template.fla"
Open the library of the charset FLA.
Copy & paste this enemy's poses/animations into the AI's library.
Construct the AI behavior & use the corresponding poses.
Render a SWF to the "swf\AI" folder.

- Using this enemy -
In the level editor, place an "enemy" sprite.
In that sprite's settings, select the SWF file of the AI you wish to use.
